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We have chosen the following design outcomes as part of our submission for the studio section of this unit:
Publication – this incorporates our text from the proposal document.
Product Design – a range of the re<mind information retention aids in different materials for different budgets.
Memory Games – we have developed flip books and a pairs memory game for the final presentation.
Postcards – these are for give aways at the presentation for audience members
Our final presentation will also involve a group excersise experience and an interactive website to accompany the memory games as well as a screen presentation and 3D animation.
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Prototyping the glass gave us great direction in the form that the product should take.
Requirements
The glasses require a few ertain elements to function including – lenses, frames (capable of fitting the computer system in), a battery, a battery connection point (Interface Cable 400PCU), a memory card slot (micro SD Size), a camera, a speaker/voice recorder, a power button and a record button.
The intial design
This design was intended to have black pastic frames, however we have decided to propose a product range that features various materials and styles. This material would be on the cheaper end of the market. This design was refined further with a reconsideration of the placment of buttons and plugs as well as a change to a titanium material.
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Below is our final logo. We have increased the space between the arrow and ‘mind’ so visually it appears of equal weight with the ‘re’ and the arrow. We have also slightly increased the thickness of the arrow so it has more dominance. This logo will always be featured in the negative format as shown. It will never be shown as a positive out of white. It is intended that the black boundary box be seen as part of the mark and not simply a coloured space for a negative version of the mark.
Also below is the icon which will appear when the re<mind product is plaugged (via USB cable) into a computer.


